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the single ding with which her mantle clock sounded the half hour,
Lily put away her materials, and went to the kitchen to get a pitcher of
iced tea and two glasses. She set these on the coffee table in the living
room, and walked to the computer, which was in the dimmer light of her adjoining
small study/library. Whoa! What happened, here? I dont know. I got kind of stuck, and I was just staring at it when I got interested in the curvy part down there. See that funny shape that the leaf edges makes? I started making the colors more interesting there, and then other stuff seemed to need to be changed so the whole thing has sort of exploded. Its really frustrating. I had this great idea in my head, but it doesnt come out right. Look at the shape right here. Thats excellent. But this thing over here. What is that? I hate that thing. It was part of the picture. Can I take it out? Is that okay? Absolutely. I made the rule about not changing things in your photos because I want you to respond to what you see, not force it to be what you expect. Id like to see you find the identity of new things, not turn them into things that you already know. But taking stuff out of a picture is just fine. In fact, that is a lot of what photography is all about. Cool! Gimme a second, and Ill put this away. As Lily watched, still a little astonished at the way computers changed the work process, her great niece made four clicks with the mouse, and the offending shape disappeared under copied fragments of the matching background. They took the tea tray out onto the porch and sat together on two splintery old rockers. There was sugar and mint in the tea, and cookies for Jeanie. I was thinking about my imagination game idea, the belief game, while I was painting, Lily said. I think this could be really interesting. Do you like it? Yeah! I love games and making up stories. Okay. I get to go first since its my game and I already have an idea for the beginning. Once upon a time, long, long ago, there was a universe; our universe. It had bits of stuff floating in its space, but with no moving stuff; there were no living things. Life hadnt been cooked up yet. It just so happens that another universe intersects our universe. It exists in dimensions totally unrelated to ours with the exception of the dimensions where it intersects. One of the intersecting dimensions is time, and the other is Im not sure what. Have you studied anything about the universe, yet? No. I dont know what youre talking about. What are dimensions? I thought that meant how big something was. Our four dimensions are width which is side to side length, height which is up and down length, depth which is here to there length, and time which is how long something lasts. Since you havent studied anything related to physics, and I cant remember any of what I studied, we are happily free of any trivial restraints. Lets just say the two universes intersected at two dimensions. Heres the important part; at the line of intersection, a new force is created, sort of a sparkle, and this force, this sparkle, is the life force. The intersection of the two universes runs through the very center of the consciousness of all living things. In the very center of your mind, that place that you think of as I or me, thats where the two universes intersect and thats the reason that you are alive. Thats the only place that the two universes intersect. From those sparkles, the energy of life takes the form of what Ill call Homers. The Homers, at the beginning of whenever the beginning was, had no means of perceiving the world. They were aware of each other, and aware of where things were more or less solid, but they wanted to have a better look. So, they energized some of the solid matter and made it live. Little by little, by tinkering with the way the matter developed, the Homers made life forms that could perceive more and more things. The Homers would go into these life forms, or vehicles, and were able to do more and more things. Is this making sense? So far, so good. Should I ask questions, now? No, wait a minute, I have to tell you a little bit more. Continue on next page |
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| Unreal Nature |
Copyright © 2002 by Jay Arraich. All rights reserved.
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