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When the Layer Styles dialog box opens, the item at the top of the list
of options on the left side of the box is the Blending Options. These
are above and beyond the blending options, Blending Mode, and Opacity,
found in the Layers palette.
Until you alter any of the settings, the
menu item will be titled Blending Options: Default. But if you change
anything, it will change to be Blending Options: Custom.
The settings in the dialog box are as follows,
from top to bottom. First, the entire dialog box. Then the individual
items.
- General Blending - These are the same as the ones in the Layers
palette. If you change them here, they will show the new values in the
palette. These settings affect the entire layers contents. Whether or
not interior applied effects are blended with the layer using this blend
mode setting depends on whether the Blend Interior Effects as Group
checkbox is selected.
- Advanced Blending - Everything below this point can only be
altered via this dialog box.
- Fill Opacity - This setting alters the opacity of the layers
pixels but does not affect any added effects.
Therefore, for example, the layers fill can be made to have zero opacity,
while leaving the effects fully visible. The example below shows a bevel
effect applied with fill opacity set to zero. The black and white background
layer was left visible so you could better see the results.
- Channels - You can choose not to blend one or more of the color
channels, by unchecking any of these boxes.
- Knockout - By choosing either Deep, or Shallow rather than
None, you can cause the layer you are blending to punch through all
the way to the background layer, thus showing the backgrounds
contents for that spot. If there is no background layer, it punches
through to transparency. However, this is dependent on the Fill opacity
(not the general layer opacity), discussed above, being set to zero,
or any intermediate transparency setting sufficient to allow visibility
of the knocked out area. If fill is left at 100 % opacity,
then the knockout wont show. You can also use a blend mode that
will cause the layers fill to become transparent and show the
knockout effect. Please see the full Knockout
page for an extended explanation of the knockout features effects
on grouped layers, and layer sets.
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- Blend Interior Effects as a Group - This causes the layers
blend mode to affect all effects falling within the nontransparent areas
of the layer. For example, inner glow, inner shadow and any of the color
overlays fall onto the layers contents, and so would be affected by
this setting. But the drop shadow, for example, falls outside the contents
of the layer, and so would not be affected by it.
- Blend Clipped Layers as a Group - Causes the blend mode of
the bottom layer in the group to be applied to all the layers its grouped
with when they blend with the rest of the image. When deselected, each
layer within the group will retain its individual blend mode when blending
with all layers below the group.
- Blend If - You can narrow the areas within the image to which
blending is applied by moving these sliders. When combined with the
option of applying different settings for each of the color channels,
this can be used for advanced color correction, or manipulation. You
can make different settings for each channel. Set one, then choose another
channel from the menu, and make different settings. Each channel will
retain its own settings. Use Gray to set Blend If values for all three
channels at once.
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Heres how the
Blend If sliders work. If you move the sliders on the This Layer
bar inward from the ends of the luminosity gradient, any pixels darker than
the position of the left slider, or lighter than the position of the right
slider will no longer be visible in the image. They will be excluded completely.
The numbers you see indicate what tones are going to be removed.
Moving the sliders on the Underlying Layer
bar, on the other hand, forces those parts of the image left outside the
sliders to not be blended, and to be fully visible. Please note that, though
the name of the bar is Underlying Layer, it refers to all layers below the
layer being blended.
If the layer above is a copy of the layer
below, these sliders are redundant, but if not, they can have some useful
(and confusing) effects.
In order to keep the transition from blended to not-blended smooth, you
can split the sliders and create a gradual transition zone. Press the Alt
key, and drag on a corner of one of the little triangles to split the sliders.
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Heres another illustration, to help you understand. All the sliders have
been split to allow for gradual transitions.
With identifying letters added, heres the same pair of bars.
- From this point to B, any part of the image with these tonal value
will no longer be visible.
- From this point, the image areas of these tones will gradually begin
to be visible.
- From here, to D, the image is fully visible, and will blend according
to the mode set for the (upper) layer unless overridden by the Underlying
Layer settings in the bar below as, for example, they partially are
between J and K.
- Parts of the image from this luminosity value will begin to fade.
- All image tones brighter than this value will no longer be visible
in the image.
- Between this end point and E has been made not visible.
- Between this end point and H, the underlying layer will not blend
with the layer above. Image parts with these tonal values will override
visibility of the layer above, and will be fully visible in the final
image.
- At this point, the blend mode of the layer above starts to affect
the underlying layer. Since the slider is split, this is a gradual transition.
- Here is the end of the transition from not blending with the layer
above to being fully blended according to the blend mode set in the
upper layer.
- Beginning of transition zone from blending to not blending.
- Blending stops. Once again, the underlying layer is not being affected
by the blend mode of the layer above and will be visible regardless
of the opacity, or blend mode of the overlying layer.
- The end.
Go to Knockout
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Photoshop Tips | Filler Images
Elements Tips | Shadows and Light
Elementary School | Advanced Elements
FreePhotos | The Belief Game
Table of Contents | Animal Rights
jay@arraich.com | Unreal Nature
Copyright © 2000-2004 by Jay Arraich. All rights reserved.
All photographs copyright © 2000-2004 by Jay Arraich.
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